Pixar Class Week 2
    Not showing anticipation-----feel like some other force applied to
    accelerate until foot leaves
    after contact frame-----spacing is getting more small
    need show very obvious contact frame!!
    it is difficult to stay at the same place when the torso moves so much spaces-----step forward
    contact frame is STRAIGHT
    at least 3 frames are required to let audience see what it going on the screen
    heavy ball takes a lot more frames to stop-----root is the heaviest part of the body(ball)
    every frame should be able to tell a story-----posing is very important
Polish Checklist
    Show People
    Pose++
    (Drag) Loosen Body
    PBJ-----Physics Believable Jiggly
    Intersection
    Arcs&Spacing-----trace root, nose, wrists, elbows, feet and knees
    Show People!!
    Trace nose-----can see what causes weird movement going on the torso
    Jiggling-----(ex, 4frames-6frames-8frames start move around with 4 frames)
    GLEN KEANE-----TILT, RHYTHM, TWIST
    SEE contact poses!! not only feet but hands, contact pose is straight!
    Neck-----massage overall shape of the torso
source : Ryo Wakasugi (my class friend)
http://ryowaks.blogspot.com
Next week onwards I'll be creating my own posts!! every week I'll try and put some stuff that I learnt from the p1 class,these 2 posts were copied and pasted due to lack of time :S
Tuesday, September 20, 2011
Pixar 1 class notes week 1
Pixar Class Week 1
A brief summary of my first pixar class, oh, it seems like there are a lot of great animators are there :D
Rhythm, Timing, Beat
Rhythm-----pattern, texturing, timing
Learning drawing is vital!
Anticipation------every movement in animation should have
Arc-----every single thing in body should have
No overshoot, no energy
exaggerate first and then pull it back until it's fit with animation(Don't be afraid of exaggerating too much)
focus on PRINCIPLES-----staging, posing, anticipation (mainly missed)
Rhythm, Timing, Spacing-----nail them down FIRST
KEEP IT SIMPLE
They never seen good timing and spacing for Jump assignment
contact frame-----right before and after the energy applies, foot touches the ground, stretch legs
look for contact poses-----key
video reference-----cool motion, we could get the acting that people can't think of consciously
video-reference-----push things more, search what makes animation unique
show 5 times before dailies
be careful the gap between keys-----graph editor
Smooth out until the keys faded out-----I don't know which frame is the keys, ease-in and ease-out
source : Ryo Wakasungi (my class friend)
http://ryowaks.blogspot.com/
A brief summary of my first pixar class, oh, it seems like there are a lot of great animators are there :D
Rhythm, Timing, Beat
Rhythm-----pattern, texturing, timing
Learning drawing is vital!
Anticipation------every movement in animation should have
Arc-----every single thing in body should have
No overshoot, no energy
exaggerate first and then pull it back until it's fit with animation(Don't be afraid of exaggerating too much)
focus on PRINCIPLES-----staging, posing, anticipation (mainly missed)
Rhythm, Timing, Spacing-----nail them down FIRST
KEEP IT SIMPLE
They never seen good timing and spacing for Jump assignment
contact frame-----right before and after the energy applies, foot touches the ground, stretch legs
look for contact poses-----key
video reference-----cool motion, we could get the acting that people can't think of consciously
video-reference-----push things more, search what makes animation unique
show 5 times before dailies
be careful the gap between keys-----graph editor
Smooth out until the keys faded out-----I don't know which frame is the keys, ease-in and ease-out
source : Ryo Wakasungi (my class friend)
http://ryowaks.blogspot.com/
Friday, September 2, 2011
P1 - Physics of Computer Animation
Yaaay!!! Got accepted into P1 Class taught by Pixar animators Mark Harris and Kevin Chesnos! This semester is going to be AWESOME!!!!!!!!!!!!
R
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